function photo(i,c,m,q,d,j,h,o,p,a,l,f,k,b,r,n,g,e){this.id=i;this.galleries_id=c;this.photo_ref=m;this.section_code=q;this.src=d;this.width=j;this.height=h;this.caption=o;this.home=p;this.gallery=a;this.description=l;this.takendate=f;this.photographer=k;this.location=b;this.item_price=r;this.purchase_instruction=n;this.payment_groups_id=g;this.server_id=e;this.src=getServerPath(this.server_id)+"/"+this.src}function gallery(e,c,d,b,a){this.id=e;this.featured_images=c;this.title=d;this.section_code=b;this.photoIDs=a}var backgrounds=new Object();backgrounds[5910015]=new photo(5910015,"317067","","gallery","Medusa_Final_2.jpg",800,1230,"Medusa",0,0,"Medusa. Scultped and painted in 3Ds Max & ZBrush. Image composited in Photoshop.","","","","","","",18);backgrounds[5910018]=new photo(5910018,"317067","","gallery","Medusa_Close_Up.jpg",697,999,"Medusa",0,0,"Medusa Close Up Detail. Scultped and painted in 3Ds Max & ZBrush. Image composited in Photoshop.","","","","","","",18);backgrounds[5910024]=new photo(5910024,"317067","","gallery","Medusa_Front_2.jpg",548,952,"Medusa",0,0,"Medusa Bust. Scultped in 3Ds Max & ZBrush.","","","","","","",18);backgrounds[5910026]=new photo(5910026,"317067","Medusa","gallery","Medusa_Back_2.jpg",548,952,"Medusa",0,0,"Medusa Bust. Scultped in 3Ds Max & ZBrush.","","","","","","",18);backgrounds[5591317]=new photo(5591317,"317070","","gallery","Nice_Fish_Logo.jpg",500,128,"Nice Fish! Vector Logo",0,0,"Logo design for online fishing company 'Nice Fish!' who specialise in selling professional fishing lures. The logo was hand drawn before re-created in vector format using Illustrator and Photoshop.","","","","","","",18);backgrounds[5591386]=new photo(5591386,"317068","","gallery","Halloween_Kid_Illustration_1.jpg",500,229,"Halloween Skeleton Boy Illustration",0,0,"A character sheet for a proposed animated short which is set on Halloween night. The illustration was created using pencil, watercolour and graphic pen.","","","","","","",18);backgrounds[5591450]=new photo(5591450,"317067","","gallery","Lion_Man_Sculpt.jpg",500,288,"Lion Man Sculpture",0,0,"Sculpted using ZBrush.","","","","","","",18);backgrounds[5591325]=new photo(5591325,"317070","","gallery","Louise_Vissen_Photography_Logo.jpg",500,112,"'Louise Vissen Photography' Logo",0,0,"Logo design created for Plymouth based Fashion Photographer Louise Vissen for use on stationary, business cards and her website. The logo was created using a mixture of 3Ds Max to create 3D butterflies, After Effects for the light trails and Photoshop to create the wallpaper background and bring all the final elements together.","","","","","","",18);backgrounds[5591389]=new photo(5591389,"317068","","gallery","Halloween_Kid_Illustration_2.jpg",389,600,"Halloween Dinosaur Boy Illustration",0,0,"A second character for the proposed animated short set on Halloween. The illustration was created using pencil, watercolour and graphic pen.","","","","","","",18);backgrounds[5591465]=new photo(5591465,"317067","The Damnation of Frederick","gallery","Frederick_Final.jpg",500,341,"Frederick 3D Model",0,0,"3D Model of Frederick the main character for animated short The Damnation of Frederick. Modelled using 3Ds Max, textures in Photoshop and rendered with Mental Ray.","","","","","","",18);backgrounds[5591330]=new photo(5591330,"317070","","gallery","Ego_Logo.jpg",500,712,"Codemasters EGO Logo",0,0,"For the launch of their new game branding EGO, Codemasters created a new logo modelled on a dice. The project was then outsourced through Clinic Post Production to myself for recreation in 3D. The final image was modelled, textured and lit using 3Ds Max and rendered with Mental Ray. Text and logo design supplied by Codemasters and Clinic London.","","","","","","",18);backgrounds[5591390]=new photo(5591390,"317068","The Damnation Of Frederick","gallery","Frederick_Illustration.jpg",500,701,"Frederick Concept Illustration",0,0,"A concept skecth of the character Frederick for Animated short 'The Damnation Of Frederick'.","","","","","","",18);backgrounds[5591458]=new photo(5591458,"317067","The Damnation Of Frederick","gallery","Demon_Model_Bust.jpg",500,286,"The Bastard Son",0,0,"3D Model of the Demon Antagonist from animated short 'The Damnation Of Frederick'. Modelled in 3Ds Max, textures in Photoshop, rendered with Mental Ray.","","","","","","",18);backgrounds[5591343]=new photo(5591343,"317070","","gallery","Canon_Concerto_11.jpg",500,285,"Canon Concerto Exhibition Visuals",0,0,"For their Concerto Exhibition in Dubai 2007, Canon commissioned Boxframe Animation to create an introductory walkthrough film of their entire exhibition space. Whilst Boxframe concentrated on creating the motion graphics and other visuals, I was commissioned to build the virtual exhibition in 3D from plans supplied by Canon and then direct and animate all cameras in the scene to show off the different areas. All modelling and animation was completed in 3Ds Max and rendered with Mental Ray. ","","","","","","",18);backgrounds[5591393]=new photo(5591393,"317068","The Damanation Of Frederick","gallery","Demon_Illustration.jpg",500,663,"The Bastard Son Concept Illustration",0,0,"A concept skecth of the Demon Antagonist of 'The Damnation Of Frederick'.","","","","","","",18);backgrounds[5591468]=new photo(5591468,"317067","","gallery","Living_Room_1.jpg",500,256,"Living Room Angle 1",0,0,"Final 3D render of Frederick's living room from animated short The Damnation of Frederick. Modelled and lit using 3Ds Max, textures in Photoshop, rendered with Mental Ray and colour correction in After Effects.","","","","","","",18);backgrounds[5591339]=new photo(5591339,"317070","","gallery","Canon_Concerto_2.jpg",500,285,"Canon Concerto Exhibition Visuals",0,0,"For their Concerto Exhibition in Dubai 2007, Canon commissioned Boxframe Animation to create an introductory walkthrough film of their entire exhibition space. Whilst Boxframe concentrated on creating the motion graphics and other visuals, I was commissioned to build the virtual exhibition in 3D from plans supplied by Canon and then direct and animate all cameras in the scene to show off the different areas. All modelling and animation was completed in 3Ds Max and rendered with Mental Ray. ","","","","","","",18);backgrounds[5591470]=new photo(5591470,"317067","","gallery","Living_Room_2.jpg",500,256,"Living Room Angle 2",0,0,"Final 3D render of Frederick's living room from animated short The Damnation of Frederick. Modelled and lit in 3Ds Max, textures in Photoshop, rendered with Mental Ray and colour correction in After Effects.","","","","","","",18);backgrounds[6243157]=new photo(6243157,"317068","","gallery","35400_132274563460778_111239438897624_247566_3338596_n.jpg",420,720,"Dark Moda Illustration",0,0,"Illustration for the Dark Moda logo. Final image is a composition of pencil, watercolour and graphic pen layered together in Photoshop.","","","","","","",18);backgrounds[5591346]=new photo(5591346,"317070","","gallery","Canon_Concerto_4.jpg",500,285,"Canon Concerto Exhibition Visuals",0,0,"For their Concerto Exhibition in Dubai 2007, Canon commissioned Boxframe Animation to create an introductory walkthrough film of their entire exhibition space. Whilst Boxframe concentrated on creating the motion graphics and other visuals, I was commissioned to build the virtual exhibition in 3D from plans supplied by Canon and then direct and animate all cameras in the scene to show off the different areas. All modelling and animation was completed in 3Ds Max and rendered with Mental Ray. ","","","","","","",18);backgrounds[5591474]=new photo(5591474,"317067","","gallery","Jungle_Ruins_1.jpg",500,375,"Organic Environment for Games",0,0,"A 3D jungle environment created for use within a games engine. All elements modelled in 3Ds Max, textures created in Photoshop.","","","","","","",18);backgrounds[5591350]=new photo(5591350,"317070","","gallery","Canon_Concerto_5.jpg",500,285,"Canon Concerto Exhibition Visuals",0,0,"For their Concerto Exhibition in Dubai 2007, Canon commissioned Boxframe Animation to create an introductory walkthrough film of their entire exhibition space. Whilst Boxframe concentrated on creating the motion graphics and other visuals, I was commissioned to build the virtual exhibition in 3D from plans supplied by Canon and then direct and animate all cameras in the scene to show off the different areas. All modelling and animation was completed in 3Ds Max and rendered with Mental Ray. ","","","","","","",18);backgrounds[5591475]=new photo(5591475,"317067","","gallery","Jungle_Ruins_2.jpg",500,375,"Organic Environment for Games",0,0,"A 3D jungle environment created for use within a games engine. All elements modelled in 3Ds Max and ZBrush, textures created in Photoshop.","","","","","","",18);backgrounds[5591374]=new photo(5591374,"317070","","gallery","Canon_Concerto_6.jpg",500,285,"Canon Concerto Exhibition Visuals",0,0,"For their Concerto Exhibition in Dubai 2007, Canon commissioned Boxframe Animation to create an introductory walkthrough film of their entire exhibition space. Whilst Boxframe concentrated on creating the motion graphics and other visuals, I was commissioned to build the virtual exhibition in 3D from plans supplied by Canon and then direct and animate all cameras in the scene to show off the different areas. All modelling and animation was completed in 3Ds Max and rendered with Mental Ray. ","","","","","","",18);backgrounds[5591477]=new photo(5591477,"317067","Plymouth Hoe Visualisation","gallery","Smeatons_Tower.jpg",500,285,"Smeaton's Tower, Plymouth Hoe Visualisation.",0,0,"3D Visualisation render of Smeaton's Tower on Plymouth Hoe. Modelled and lit in 3Ds Max, textures created with Photoshop, rendered with Mental Ray and colour correction applied with After Effects.","","","","","","",18);backgrounds[5591378]=new photo(5591378,"317070","","gallery","Canon_Concerto_7.jpg",500,285,"Canon Concerto Exhibition Visuals",0,0,"For their Concerto Exhibition in Dubai 2007, Canon commissioned Boxframe Animation to create an introductory walkthrough film of their entire exhibition space. Whilst Boxframe concentrated on creating the motion graphics and other visuals, I was commissioned to build the virtual exhibition in 3D from plans supplied by Canon and then direct and animate all cameras in the scene to show off the different areas. All modelling and animation was completed in 3Ds Max and rendered with Mental Ray. ","","","","","","",18);backgrounds[5591480]=new photo(5591480,"317067","","gallery","Street_Environment.jpg",500,285,"Italian Backstreets",0,0,"Low poly model of an italian street scene for use within a games engine. Modelled and lit using 3Ds Max, textures created in Photoshop and colour correction applied using After Effects.","","","","","","",18);backgrounds[5591379]=new photo(5591379,"317070","","gallery","Canon_Concerto_8.jpg",500,285,"Canon Concerto Exhibition Visuals",0,0,"For their Concerto Exhibition in Dubai 2007, Canon commissioned Boxframe Animation to create an introductory walkthrough film of their entire exhibition space. Whilst Boxframe concentrated on creating the motion graphics and other visuals, I was commissioned to build the virtual exhibition in 3D from plans supplied by Canon and then direct and animate all cameras in the scene to show off the different areas. All modelling and animation was completed in 3Ds Max and rendered with Mental Ray. ","","","","","","",18);backgrounds[5591482]=new photo(5591482,"317067","","gallery","Street_Environment_2.jpg",500,285,"Italian Backstreets (Night)",0,0,"Low poly model of an italian street scene for use within a games engine. Modelled and lit using 3Ds Max, textures created in Photoshop and colour correction applied using After Effects.","","","","","","",18);backgrounds[5742418]=new photo(5742418,"317070","","gallery","The-Red-Image-1.jpg",800,520,"The Red Image Stand Visualisation",0,0,"Commissioned by phtographic print studio The Red Image, this 3D visualisation was created to scale from blueprints and images supplied by the client. The stand is intended for construction in shopping malls nationally. Modelled and lit in 3Ds Max, textures in Photoshop and rendered using VRay. ","","","","","","",18);backgrounds[5742419]=new photo(5742419,"317070","","gallery","The-Red-Image-2.jpg",750,900,"The Red Image Stand Visualisation",0,0,"Commissioned by phtographic print studio The Red Image, this 3D visualisation was created to scale from blueprints and images supplied by the client. The stand is intended for construction in shopping malls nationally. Modelled and lit in 3Ds Max, textures in Photoshop and rendered using VRay. ","","","","","","",18);backgrounds[5742420]=new photo(5742420,"317070","","gallery","The-Red-Image-3.jpg",800,400,"The Red Image Stand Visualisation",0,0,"Commissioned by phtographic print studio The Red Image, this 3D visualisation was created to scale from blueprints and images supplied by the client. The stand is intended for construction in shopping malls nationally. Modelled and lit in 3Ds Max, textures in Photoshop and rendered using VRay. ","","","","","","",18);backgrounds[6649488]=new photo(6649488,"317067","","gallery","The-Lane-Promotional.jpg",800,450,"The Lane Promotional Image",0,0,"","","","","","","",18);backgrounds[5742421]=new photo(5742421,"317070","","gallery","The-Red-Image-4.jpg",800,348,"The Red Image Stand Visualisation",0,0,"Commissioned by phtographic print studio The Red Image, this 3D visualisation was created to scale from blueprints and images supplied by the client. The stand is intended for construction in shopping malls nationally. Modelled and lit in 3Ds Max, textures in Photoshop and rendered using VRay. ","","","","","","",18);backgrounds[5742443]=new photo(5742443,"317070","","gallery","The-Red-Image-5.jpg",800,667,"The Red Image Stand Visualisation",0,0,"Commissioned by phtographic print studio The Red Image, this 3D visualisation was created to scale from blueprints and images supplied by the client. The stand is intended for construction in shopping malls nationally. Modelled and lit in 3Ds Max, textures in Photoshop and rendered using VRay. ","","","","","","",18);backgrounds[6222556]=new photo(6222556,"317070","","gallery","Dark_Moda_Logo_1.jpg",800,458,"Dark Moda Logo",0,0,"Logo design for Plymouth based Photography Collective Dark Moda. The collective aims to produce fashion, beauty and wedding portraits with a unique sense of style and vogue and with an almost 'movie-like' production value. The logo was created by first drawing the female character 3 times, each using a differnet medium such as pencil sketch, watercolour and graphic pen. The images were thenscanned and composited to create the required look in Photoshop. Graphical elements such as paint splatters, decor and lettering were also created in Photoshop.","","","","","","",18);backgrounds[6222564]=new photo(6222564,"317070","Dark Moda","gallery","Dark_Moda_Logo_2.jpg",800,800,"Dark Moda Logo",0,0,"Secondary logo design for Plymouth based Photography Collective Dark Moda. Logo design for Plymouth based Photography Collective Dark Moda. The collective aims to produce fashion, beauty and wedding portraits with a unique sense of style and vogue and with an almost 'movie-like' production value. The logo was created by first drawing the female character 3 times, each using a differnet medium such as pencil sketch, watercolour and graphic pen. The images were thenscanned and composited to create the required look in Photoshop. Graphical elements such as paint splatters, decor and lettering were also created in Photoshop.","","","","","","",18);