A showcase of work by Real Visual, a company specialising in real time and digital training solutions.
The showreel was edited together by Miruku who also contributed as an artist to various projects shown throughout the reel.
Scroll across for a full breakdown of the reel.
Miruku worked as a co-designer and as part of the art team at Real Visual on this 'Search & Rescue' simulation for Unity Technologies serious games showcase in 2013.
The simulation takes place following a catastrophic earthquake in a fictional Mediterranean town. The player assumes the role of an aerial surveyor marking areas of interest, danger sites and spotting survivors.
Organic environment models and textures created by Miruku.
In game UI designed by Miruku.
Central Park Medical Camp scenario created by Miruku.
A demo showcasing Unity and the Oculus Rig utilising similar assets and technology to the 'Search & Rescue' simulation.
'Oculus Rig' places players aboard a helicopter as part of the evacuation team on an offshore rig.
Miruku created environment models and textures for the project as part of the art team at Real Visual.
Miruku worked as part of the art team in creating a world class training application for the Royal Navy for use on PC's and tablets.
The simulation allows recruits to familiarise themselves with the layout of the vessels and instructs on maintenance and emergency procedures.
The images shown here were created as part of a complimentary demo for trade shows and do not represent the visual fidelity of an actual Navy vessel. The actual simulation was completed in 2013 and is currently in use for training Naval recruits.
Miruku worked as an environment and props artist and was responsible for creating the Engine Room and assets for it's subsequent flood scenario as well as various props, such as fire extinguishers, throughout the vessel.
Miruku created this short animated interstitial specifically for the showreel.
Miruku worked as a texture artist on this 2 day project to complete an apartment walk-through for use on tablets and mobile devices.
Miruku designed and produced the artwork and animation as supporting pitch material for a medical diagnosis application for use on tablets in hospitals and various health facilities.
Miruku worked as the Lead Artist in creating 3D assets for this training application for the Army that instructs on the use and capabilities of the Warrior Tank.
The application was created for browser use.
Low poly tank model and textures and environment model and textures created by Miruku.
High Poly tank model, animation and environment created by Miruku.
This floor plan animation was created for the Australian edition of the BBC's 'Location, Location, Location' programme.
Animation, rendering and editing of the final piece was done by Miruku.
The first iteration of 'Guidebot MkII' was created at Real Visual at this time and was designed and developed by Miruku.
Te full project can be seen here: